Car chase scene
The car chase scene will be split up into two separate animations but using the same scenery. This will make it much easier when it comes to rendering. To start a thin cylinder has been added which will form the floor of the scene. Next a number of planes have been added to form the road the cars will travel down and a number of trees have been added to make it more like a forest.
For the road a speckle material has been added with a black and grey colour to look like pavement. The grass has been given a speckle effect on the bump map, to make the grass stick out. A dark green colour has then been added for the main colour of the grass.
This will make up the two short animation clips. Below is a rendered version of the scene, the scene itself still needs a few things added and tweaked but this is the base of the animation scene.
Only the cars themselves need to be added and animating within the scene.
Forest oddjob scene
The next scene will be of oddjob throwing the hat at an escaping person. A lot of the scenery used for the car chase scene can then be recycled and used for this scene. The grass will remain the same, the only thing different will be the road and the trees. The road will not quite be visible, and the trees will be a little more spread out.
This is the basic of what the scene will look like, below is a rendered version of the preliminary scene:
The only thing left to add to the scene is oddjob and the escaping person.
Sphere:
For the two car scenes and the oddjob scene I have decided to use a sphere and place a sky material on the inside of the sphere.
To do this first create a big sphere and convert it to an editable poly and select all of the faces. Next under the edit polygons select flip, this will flip the faces so that they appear on the inside. Next using a picture of a sky taken from the internet and add the material to the inside of the sphere.
Now the forest and car chase scenes can be placed inside the sphere to make the scene more whole.
Laser scene
The laser scene is a little trickier as a want the camera to swivel round the laser which means the whole room will need to be created. To start five rectangles need to be created to form the four walls and the floor, this will ensure that the material I add to the will remain straight.
This is the basic set, the height and width can be altered later.
The next step is to add a small platform with a set of stairs, which is where the dials and buttons to work the laser are located. To do this a box has been created and converted to an editable poly, the front faces have then been extruded to form steps and a platform by just using one simple shape.
A railing and a plane have then been added, the plane to the wall just above the platform and the railing just in front of the platform.
Now for the middle parts of the scene, some sort of elevated box that Mr Bond will be lying on underneath the laser. To do this a cylinder has been added and rotated which will be placed underneath a box to give the illusion that the box is elevated. This is so when the camera moves around the room, the box won’t look like its floating in the air.
This is what the basic scene will look like without any of the materials, laser and people.
Now that the basic scene is complete the camera can be added to stage. For this scene the path animation will be used, first a circle shape has been added just a bit smaller than the room so that the camera can travel around it. Next the camera has been connected to the path by going to constraints – path constraints and attaching the camera to the circle. The camera now moves around the circle.
Now the basic animation is ready, everything just needs more detail and the objects need to be added to the scene.
Moving onto some of the materials, the walls and floor will be relatively simple to do as they are both going to have a floor board wood effect. The wall has been given a wood map and the glossiness level has been made up to 100 and has also been given a bump map of tiles which will hopefully make the boards stick out. It has then been given a horizontal count of 30 and a vertical count of just one, this will make then a lot more like wall panels.
The floor boards have been done exactly the same way, only this time the specular level has been boosted up to 100. This gives a shiny board look to the floor which gives the illusion of light reflecting off the surface. The stairs have been given the same material as the floor boards.
The middle box has been given a grey colour with a high specular level, to give a metal effect, this has then been added to the railing as well.
Now that most of the material has been added to the various parts of the scene, the laser can now be added. To do this go to file – imports – merge and then bring up the laser file. This will import everything from the laser file. After a bit of moving around a size adjust the scene is nearly ready to be fully animated.
The only thing left to add is the person lying on the table.
Goldfinger title screen
The goldfinger title screen is probably the easiest scene to complete at the moment. First using the text tool I created the name goldfinger, next convert it to an editable poly and extrude the text which makes it 3D.
Next make the text smaller and add a plane just behind the text and a camera just in front of the text.
Next give the text a glass effect by going to the material editor and under the maps heading choose refraction – raytrace, this will create a glass effect. Next using a picture of fire, found on the internet, add the image to the plane.
Now that the fire has been added to the plane the animation can begin. The text can be animated to rotate around and move towards the camera getting bigger. The fire on the plane can look like its moving by animating the offset value in the animation screen.