Wednesday, 2 March 2011

Model 2: Aston Martin

The second model will be the Aston martin from the movie goldfinger. To begin two planes are inserted for the blue prints to be placed on, this will help model the shape of the car. Next a box has been added and placed where the main part of the car will go. Using the blue prints as a guide the general shape can be modelled using the poly tool. The box has been broken up into segments to make the modelling much easier.


Once the box has been mesh smoothed to make the shape more rounded, the wind screen needs to be added. This is done by creating a box and converting it to and editable poly, this allows the box to be moulded at will. This box too is then mesh smoothed and placed in the correct position.

This step can then be repeated for the back windscreen.

Two more boxes are then created, converted to poly and moulded to form the two side screens in the car. Once these two are done they can then be cloned and placed the other side of the car. This keeps the side screens the same size and shape for both sides of the car, without having to draw separate boxes.

Next two spheres are needed for the front headlights, first creating one sphere and making it the correct size. This can then be cloned for the next headlight too.

The bonnet of the car can also be created using another editable poly box. Once moulded and mesh smoothed it can be placed at the front of the car.

The two rear headlights can be created using another box that has been moulded using editable poly, mesh smoothed and cloned to form the two rear headlights.

These form the basis of the car, now a little detail can be added. Using the line tool draw a shape around the first side screen to form the shape of a door. Next create a circle and using the loft technique a solid 3d door frame can be created. Once the fitting and size has been adjusted the frame can then be cloned to form a door frame for the other side.

now moving on to the wheels of the car. To begin a sphere has been created and sized to match the size of the tires from the blue prints. The sphere is then cloned three times to mark the place of the four tires. Using the Boolean technique a space can be cut out of the box shape to make way for the tires.

Here the spaces in the shape indicate where the tires are to be placed.

For the wheels the lathe tool will come in handy. First by drawing half of the wheel and adjusting the pivot point the lathe technique creates a 3d wheel.

This wheel can then be sized and placed and once again using the clone tool can make many more even tires.

Now the basic shape and form of the car has been created there is still one thing missing, the colour.
using the same metal from the laser model the car is instantly given a shiny metallic look and already feels more like the Aston martin. The wheels are broken up into two parts, the inner part of the wheel is given a creamy coloured look, while the outer part is given a black look to match a tire.
The wind screens are all given a black chrome glazed look to round of the main features of the car.

Now that these parts are complete a little more detail can be added, to round of the whole feel of the car. First a small editable poly box is created, moulded and mesh smoothed to form a door handle, this brings the door to life.

Next using the loft tool again a small pattern is created on the bonnet of the car which gives the illusion of an engine inside the car.


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