The final model is the model of a person, which can then be replicated and changed slightly to form different people. To begin a box has been created and given segments. Next convert it to and editable poly and take the two points on the lower part of the box and move them up.
Next extrude several more layers from the top of the box to make the torso of the person bigger. When this is done take the top two corners and move them out a little, this will form the arms.
Next move back down to the two sides and extrude both at the same time. This will keep both legs the same size and will save a lot of time trying to make them look the same if done one at a time. When roughly half the leg is done the bevel tool can then be used to form a knee cap, this can be adjusted slightly once the leg is complete.
Once you reach the end of the leg then the two faces either side of the leg can then be selected and using the bevel tool can create two feet on the person.
Now two arms can be created using the same technique for the arms, extrude both faces on the side until the arms are long enough. About half way up the arm two sides can be bent in slightly to for the elbow joint.
From the centre face on top of the shape a new rectangle can be bevelled out to form a head shape. The rectangle can then be bevelled back down to round off the head rather than ending it as a flat top. Now that the basic shape of the person is formed an appropriate colour can be selected. Black is most used in a normal suit so the whole person is coloured black. For contrast a red plane has been added so that the person can be viewed during render tests.
Next to form the basic shape of the shirt, for this an upside down cone can be used. The cone can then be placed in the centre of the chest, converting it to an editable poly and extending the point a little way down the chest.
Using the line tool an outline of a collar is drawn to add more detail to the suit. This line can then be lofted to give the collar a 3d affect. Once one side has been sized and placed it can then be cloned and rotated for the other side of the suit.
A small box is then drawn and edited using editable poly to form the look of a tie. This is simply done by bending the vertex in on the top part of the box, and bending the vertex out on the bottom part of the box.
The loft tool can again be used to create a belt; this can be done by drawing a rectangle using the line tool, then instead of using a circle to get the path a rectangle can be used instead. This forms a long, thin rectangle with a large gap in the middle of it. Once sized and adjusted by converting it to an editable poly the belt appears to be hanging around the person’s waist rather than the person standing in a rectangle ring.
As I am mainly modelling odd job a hat is needed for him. This can be done by creating two cylinders, one thin and tall, the second small and wide. These can then be grouped to form the hat; most hats aren’t completely circler so by converting it to an editable poly and bending it slightly makes the hat more oval than round.
Lastly some facial features can be added to make the person look more like a person and not a rag doll. The eyes are two simple spheres that have been bent slightly and the black parts of the eyes are two smaller spheres. The eyelids are boxes that have been edited using editable poly and then shaped around the eyes. The lips are another slightly larger box that has been shaped using editable poly thus forming the basics of the person.
No comments:
Post a Comment