Now that the modelling side is over the animation has begun. To start we first need a shape of some sort to move around, so create a shape, in this case a torus knot.
Now that we have a shape the animation can begin. To start the animation we need to click on the set key button at the bottom part of the screen, this will bring up the animation mode. To animate you simply click on the set keys icon (Picture of a key) to set the first key frame in the animation.
To animate the object simply move the timeline to the place where you want to set the next key frame, then move the object where you want it to go and click on the set keys icon again.
This has now set the object in its new position. You can check to see if it has worked by moving the time line up and down over the key frames you have set. Simply repeat the steps until you have completed the animation.
Now that the animation is complete the file needs to be rendered. This is done by going to render setup and selecting the number of frames that need to be rendered.
When the number of frames has been selected go down the menu and click on the render save file option. This allows you to save your file in video format so that you dont have to keep rendering it everytime you wish to view the file.
Save the file in avi format which is a standard video format.
Below is the simple twisting turning torus knot:
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