The path technique will come in very useful especially for my laser scene. I can create a cirlce path, similar to the one the ball followed, but instead of attaching a ball I can attach a camera. This means I can create the scene, place the laser in the correct position and the camera can move around the laser, taking in the whole scene. Below is a Basic clip of what the scene may look like, the laser and characters have not yet been placed in and there are a few materials that need tweaking but it is only a first draft:
This is how I want the camera to move around the room, I just need to bring all the objects together.
I can also use the path tool for another part of my animation (The car chase scene). I have now decided that it would be best to break the car chase up into two separate scenes. This will make the file size much smaller, therefore much easier to render once finished. The first part will be the cars driving towards the camera, two of them turn off in time, the last will crash into the camera. This means the camera will go black and be easy to end the short clip, ready for the next clip to be started. The second will be a side view and overhead view of the two cars stopping in a layby.
Below is a list of scenes that my animation will contain, including roughly how long they will last, now that the car chase has been broken up into two separate scenes:
· Car chase – cars speeding towards the camera. (8 seconds)
· Car chase – cars come to a stop in a layby. (4 seconds)
· Oddjob – oddjob throws his hat at an assailant trying to escape into the trees. (6 seconds)
· Laser scene – the camera rotates around the laser, taking in the whole scene, once one rotation has happened, the camera zooms a little as the laser shoots. (8 seconds)
· The title screen appears. (4 seconds)
This is just a rough estimate of how long the animation will run, the laser scene may even be broken up into another two separate scenes, one rotating scene, another laser shooting scene. This will depend how the animation progression goes.
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